In ATOM RPG: Trudograd your goal is to travel to a giant post-apocalyptic metropolis that withstood the tests of nuclear obliteration and social collapse. As a result, you uncovered certain information about a new threat that can potentially destroy the struggling remnants of humanity. Two years ago you – a rookie agent of ATOM – were sent on a dangerous mission into the Soviet Wastes. You are a member of ATOM – an organization tasked with protecting the post-apocalyptic remnants of humanity. Millions died instantly, society collapsed and technology was sent back into the Middle Ages. It is inspired by classic cRPG titles of the past, such as early Fallout, Wasteland and Baldur’s Gate series.Ģ2 years ago the USSR and the Western Bloc destroyed each other in a nuclear inferno. Game ATOM RPG Usable in Combat No Effects 1 Locations Catacombs Technical information Base value 7000 Weight 0.800 kg ID OblivionAmpoule Empty Ampoule Oblivion Ampoule (Russian: ) is a consumable in ATOM RPG. Trudograd is a stand-alone story expansion to ATOM RPG - a turn-based roleplaying game set in post-apocalyptic Soviet Union. Glutton is a kick-ass perk BTW - there's tons of food so you won't starve, you'll just need to stop slightly more often (which is not a big deal at all), and you get +2 END (so +2 stat points effectively).Please note: Since Trudograd continues the story of ATOM RPG it is recommended to play the previous title before the sequel. ATOM RPG Krasnoznamenny Contents 1 Outskirts 2 Inner City 3 Harbour 4 Bunker Outskirts Speak to head electrician in first building, to your left as you enter town. I've played through with crafted weapons, but my current run I've just gone straight to pre-war weaponry - not sure if they changed spawn rates or if I got lucky, just note that crafting is a potential fallback option if you can't find a decent pre-war weapon. Crafted weapons can carry you through to the end of the game if you get/find/discover the high-end versions - but you'll probably need to invest some points into crafting unless you want to be saving/reloading a lot when things break. While single-shot weapons, they're not terrible, and you should quickly find recipes for a custom rifle, custom sawed-off, and custom double-barrel shotgun - all of which are likely better than most of the rusty weapons you'll find at the start of the game. Note also that a INT 8 will give you a bunch of crafting recipes, including pipe rifle and zip gun. But if you only want melee to stab things until you get a decent gun, you won't need to worry about it much (if at all). The ammo maker spawn when the Workbench is build, so the order of spawning between Alexander and the ammo maker is just coming from the order of building you choose. Of course if you want to try out the funky martial arts moves then you'll need to stick something into unarmed (I've never tried this so not sure what the thresholds are). Except if it's changed, Alexander spawn was always fix, after Rest build is finished, when you leave the house. All trademarks are property of their respective owners in the US and other countries. So far every build I've found that using a knife one can melee anything not worth shooting, without spending a single skill point in melee. ATOM RPG: Post-apocalyptic indie game - Halloween Event 2020 - Steam News Login Store Community Support Change language View desktop website © Valve Corporation. If you are planning on going hard-core with rifles and/or automatics later on (and ditching melee/unarmed), then I'd recommend at least a 6 STR due to some of the better guns having a min STR req of 6 however, AFAIK any penalty you have from not meeting this can be offset by just having a higher level of the relevant skill (rifles/automatics), so it's not essential by any means. I always play with both INT and ATT at 8, and can verify that this should get you past the vast majority (if not all) of the INT/ATT checks in the game, AFAIK. You'll likely have to wait till you reach Krasno though before you can get these. Note that you can munch two sweet rolls for +2 DEX, but like all stats it maxes out at 11. High dex is definitely good for any build IMO - I usually go 8 which I find is enough. Saves having to be stoned all the time to get favourable results from talking, and lets you score with chicks easier.
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