You can just reroll any 306 hilt and armoring a few times when it is still cheap to see if you get gold amplifier you need or not. For armoring/hilt, use any 306 one that has good amplifier, as it does not matter what ratio on mastery/endurance there is, Veteran edge will take care about it. Left side you want relics that do not give mastery/power when procced, for tanks you can keep either the ones with high absorb/shield, or if you like Shrouded crusader. For enhancement go for the 306 ones with 451 to tertiary stat. So for mods always go for the 306 ones with maximum defense - even on dps or healer - because power is meaningless, you get it from Veteran edge for free. Knowing this, there is no need to worry about those 3 stats - even if you manage somehow to have less endurance and/or mastery and/or power, the Veteran edge will give them to you.įor scaled content you are right that BiS are the mods and enhancements that give most of the unscaled stats - defense and tertiary ones. But if you enter lvl 70 ops or fp, you will have 3.5-3.8k power out of nowhere - well actually from the Veteran edge buff. You can test it when you put a full tank gear on a dps, you will have 0 power in unscaled content. Set: Descent of the Fearless 圆 and 1 x Amplified gearĮndurance, mastery and power are set to certain number based on your veteran edge stacks and content (your stats are set higher in MM ops than in SM ops for example). as we are no longer to keep the armorings for set bonuses what now is ideal? Are we dumping almost all defense and gearing endurance/mastery? What is ideal? Set: x4 from Flawless Riposte, and x2 from Preserver (6x Lord of Pain is the default until you get these)įor PvP things get more complicated. Obviously will not be complete consensus but at least let's try and get as much factual info together and I will update the thread based on changes to the game or new insight. I want end game geared out full Armor, Mods, enhancements and augments. As such I wanted to try and solicit input from you all for ideal Guard/Jugg tanking stats, sets, and amplifiers. I also know some of the theory crafting and BIS calculations down to enhancements can be daunting. Is there anything more current for 6.0 I am missing? So I have been a bunch of places trying to figure some things out, and have been less than successful. The goal is to have a quick reference for ideal stats and sets for Guardian/Jugg tanks.
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